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Tetris Didn't Succeed at The Game Awards — An Additional Classification Might Solve This

Each time a significant honors show draws close, one notices an outcry for introducing additional classifications to recognize underappreciated efforts and satisfy the passions of followers who have specialized interests.

Another commentator has already made advocating for terror-themed awards. It would be amazing. Equally deserving are board games, which is someone's personal cause. Yet I need to apologize in advance if I try to elbow in front because like all dedicated enthusiasts, there's a strong justification for why my demand stands as crucial and important of all. This is the request: There should be a classification for brain-teasing titles.

The Genre Classification Challenge

Classifying creative works is not a science; it remains highly personal, and typically spark debates and end in fuzzy definitions. It's understandable that cinema institutions avoid this approach. But it is a necessary evil in the world of interactive entertainment, which are so diverse they barely qualify as a single art form.

For the full spectrum of achievement in video games to receive acknowledgment, and for games of all stripes to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

The major gaming awards presently include award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these award types actually cover a lot of ground, allowing placement accommodating various experiences.

Different situation exists for puzzle games. No suitable classification appears to accommodate them. Think about these outstanding current releases, all very different: the architectural riddles in a particular game, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. What category would fit them among existing types? Unfortunately, nowhere.

The Representation Problem

Numerous examples exist of brilliant puzzle games released every year lacking appropriate categories in entertainment awards, if they accidentally match award groups including Mobile Game, VR/AR Game, or the intensely contested independent game categories.

  • An iconic brain-teaser wasn’t nominated completely during that awards season
  • Another imaginative release received no nominations during that ceremony
  • A beloved organization game got ignored in 2021
  • Just some puzzle games managed to sneak into independent or mobile categories

Significance of Puzzle Games

These are often compact experiences, however the design of the puzzle game holds tremendous importance. Well-known matching games rank among most engaged experiences worldwide maintaining this status for over a decade.

The famous puzzle experience competes with popular creative games for the title of best-selling game of all time; it additionally competes as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, while interacting with almost every other genre.

Recommendation and Reasoning

Brain-teasers wouldn't encounter this problem. You could fill multiple candidates engaging, different, qualified experiences each ceremony simply — actually, with challenge, since numerous excellent numerous deserving experiences.

And to reiterate, these include experiences that otherwise have no home during prominent ceremonies. Brain-teaser creators are working at the hard edge interactive creation, creating some of essential manifestations of gaming itself. Similar to film action specialists, they merit acknowledgment. We shouldn't delay generations.

About the author

Melanie Sullivan

Maya Chen is a tech journalist and digital strategist with over a decade of experience covering emerging technologies and startup ecosystems.

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